Oz
May 3, 2018 16:25:55 GMT -5
Post by Aozemar Voslahr on May 3, 2018 16:25:55 GMT -5
NAME
Aozemar Voslahr
ALIAS
Oz
IDENTITY
secret
AGE
34
SPECIES
superhuman | cursed
OCCUPATION
Pawn Broker | Con-Artist | Thief
HEIGHT/WEIGHT
6'4 | 216 lbs
PHYSICAL APPEARANCE
FACE CLAIM
Adam Driver
PERSONALITY
POWERS
● Holographic Projection: A defense ability in which he is able to project an almost perfect hologram image of himself to escape immediate danger as needed. Once cast, the image can not be rescinded. The created hologram looks and acts realistic enough when first projected, but will expire as an off-color still image, and give way to static and scan lines until it disappears.
● Pain Inducement: An attack in which an instantaneous agonizing physical pain is cast upon the part of the victim's body he touches with the first two fingers of his left hand.
● Reality Warping: The power to temporarily create a false reality for his victim or just project them into oftentimes horrifying illusions based upon the victim's own reality, which may include people, places, objects, situations, etc. that are familiar to the victim. This is a powerful fear attack ability and the only attack that is impervious to mental blocks, mind shields, and other protective agents for the mind. However, this ability requires a massive amount of energy to maintain and can leave him susceptible to counter attack while he recovers in the immediate aftermath.
● Shapeshifting: The ability to temporarily shift into anything, whether to entice, intimidate, or terrorize his victim, or to escape immediate danger. This a weak power. Transformations cannot last more than a few minutes at a time.
● Subconscious Manifestation: The extremely dangerous and difficult to control ability that allows his subconscious to spill into reality, and wreak havoc on everything in the immediate area. This is not a power Oz would choose to have and he has very little control over it, as it tends to happen when he's exhausted or over-stressed. His manifestations can be anything and can not only harm those around him but can harm him as well.
SKILLS
WEAPONS/EQUIPMENT
HISTORY
ANYTHING ELSE
Aozemar Voslahr
ALIAS
Oz
IDENTITY
secret
AGE
34
SPECIES
superhuman | cursed
OCCUPATION
Pawn Broker | Con-Artist | Thief
HEIGHT/WEIGHT
6'4 | 216 lbs
PHYSICAL APPEARANCE
FACE CLAIM
Adam Driver
PERSONALITY
● Dishonest–it's kind of his job, and he's damn good at it, but there's also a certain satisfaction he gets out of a well executed lie
● Likes nighttime but misses daylight when he doesn't have a master to free him from the confines of the curse
● Charming, witty, and generally likable
● Loyal to no one but himself. Well, and Djinn, but these days only because he has to be
● Outwardly light-hearted, carefree, and goofy
● Hates the cold
● Dark sense of humor–very, very dark
● Likes nighttime but misses daylight when he doesn't have a master to free him from the confines of the curse
● Charming, witty, and generally likable
● Loyal to no one but himself. Well, and Djinn, but these days only because he has to be
● Outwardly light-hearted, carefree, and goofy
● Hates the cold
● Dark sense of humor–very, very dark
POWERS
● Djinn's Curse: Cursed abilities for those so unlucky to be marked by Djinn himself.
● Contract Bestowal: When summoned by a master, the one cursed by Djinn must make a binding contract that will result in the master's death if broken. The
Cursed One is not allowed to grant a wish for extra wishes, nor is he allowed to advocate the wish for his freedom.
● Decelerated Aging: Those marked by the Djinn are cursed with semi-immortality. Oz will age at an excruciatingly slower-than-normal rate.
● Djinn Physiology: A cursed transfiguration in which one resembles their human self from the waist up, except with Djinn's trademark yellow reptilian eyes,
snake-like forked tongue, and dark talon-like fingernails. A smoke trail takes the place of one's legs that usually attaches to their vessel.
● Levitation: The ability to hover up to a few feet off the ground and float rather than walk at one's will.
● Spatial-Temporal Lock: The existence outside the realm of space and time whilst trapped in one's respective vessel. Oz's vessel is a blood stained glass vial worn
on a necklace, either by Oz or his temporary master.
● Wish Granting: Should a master accept the terms of the Djinn's Contract, they are granted three wishes. Oz personally seeks to make every wish as unpleasant
as possible, with loopholes, twists and literal translations. Be careful what you wish for.
● Holographic Projection: A defense ability in which he is able to project an almost perfect hologram image of himself to escape immediate danger as needed. Once cast, the image can not be rescinded. The created hologram looks and acts realistic enough when first projected, but will expire as an off-color still image, and give way to static and scan lines until it disappears.
● Pain Inducement: An attack in which an instantaneous agonizing physical pain is cast upon the part of the victim's body he touches with the first two fingers of his left hand.
● Reality Warping: The power to temporarily create a false reality for his victim or just project them into oftentimes horrifying illusions based upon the victim's own reality, which may include people, places, objects, situations, etc. that are familiar to the victim. This is a powerful fear attack ability and the only attack that is impervious to mental blocks, mind shields, and other protective agents for the mind. However, this ability requires a massive amount of energy to maintain and can leave him susceptible to counter attack while he recovers in the immediate aftermath.
● Shapeshifting: The ability to temporarily shift into anything, whether to entice, intimidate, or terrorize his victim, or to escape immediate danger. This a weak power. Transformations cannot last more than a few minutes at a time.
● Subconscious Manifestation: The extremely dangerous and difficult to control ability that allows his subconscious to spill into reality, and wreak havoc on everything in the immediate area. This is not a power Oz would choose to have and he has very little control over it, as it tends to happen when he's exhausted or over-stressed. His manifestations can be anything and can not only harm those around him but can harm him as well.
SKILLS
● Adept with a Knife: He learned how to use one before he discovered his Pain Inducement ability. Still, it's fun to actually see them bleed.
● Basic Hand-to-Hand Combat: If nothing else, he has his size on his side. Actually, for his size, he's pretty quick. Oh, and he's a dirty fighter. Surprised?
● Gift of Gab: Natural charm and a silver tongue make approaching people easy. It seems he always has just the thing to say to scam his way into a businessman's pocket or woo his way into a pretty lady's bed.
● Intuition: One of the few gifts from the Djinn's curse is the instinctive sense of fear, danger, pain, pleasure. Not to mention, he can always tell when he's being lied to. It's why he's so good at it.
● Manipulation: He's pretty well known for being able to twist things to favor, well, himself. Cavalier lies and a general sense of not giving a fuck lends to believability. The less he seems to care about the situation at hand, the easier it is to have one eating right out of the palm of his hand.
● Basic Hand-to-Hand Combat: If nothing else, he has his size on his side. Actually, for his size, he's pretty quick. Oh, and he's a dirty fighter. Surprised?
● Gift of Gab: Natural charm and a silver tongue make approaching people easy. It seems he always has just the thing to say to scam his way into a businessman's pocket or woo his way into a pretty lady's bed.
● Intuition: One of the few gifts from the Djinn's curse is the instinctive sense of fear, danger, pain, pleasure. Not to mention, he can always tell when he's being lied to. It's why he's so good at it.
● Manipulation: He's pretty well known for being able to twist things to favor, well, himself. Cavalier lies and a general sense of not giving a fuck lends to believability. The less he seems to care about the situation at hand, the easier it is to have one eating right out of the palm of his hand.
WEAPONS/EQUIPMENT
● Djinn Vessel: A glass vial, stained with blood of the Djinn, where Oz is trapped outside the realm of time and space. When he is without a master, he is confined here until sunset. The vessel cannot be broken by anyone except a Djinn or a master. A master breaking the vessel as a wish with the intent to set Oz free, will in fact, free Oz from the curse. As Oz is not restricted from telling a master this, the chances of this happening are highly unlikely. Djinn obtaining and breaking the vessel will either kill Oz or free him.
● Switchblade: You know, for the times when superpowers just won't cut it.
● Switchblade: You know, for the times when superpowers just won't cut it.
HISTORY
His childhood was pretty typical for a man in his current line of work, mother a whore, father a scumbag, both hopeless drug addicts living in an abandoned building by the San Franciscan shipyards with no electricity or running water. Aozemar learned quickly to fend for himself, to lie, cheat, and steal just to survive, and be became very good at it. By the age of eight, he was a regular in the juvenile detention facilities. A year later, he was sent to a mental health institution for stabbing a food vendor to death over a popsicle. No one believed that a child was capable of murder and figure he must have issues. He was legally taken from his parents and handed over to the state of California, who registered him as a person who is and will forever be a threat to others. He was an imaginative boy and was diagnosed with Schizophrenia. Less than month after his official diagnosis, Aozemar accidentally discovered his first and worst super ability. It was the manifestations of his subconscious that nearly killed him and everyone in the institution. At first, he thought it was fun, but quickly realized he had little, if any control over this power. Every time he became frustrated or over-emotional for any reason, things just seemed to happen, things that he didn't even know he was thinking would become reality. In one particular manifestation, the mental health facility ended up destroyed and Aozemar fled the state, again, with barely his own life to avoid being taken into custody again. He spent the entirety of his teenage years moving from city to city, state to state. Every time he would get into some sort of trouble, he was off again. During these years, he thought he was getting a handle on this rogue super power, but ended up learning he wasn't an average human being. His newfound, controllable abilities lended to creating a more sadistic 'Oz', as he began calling himself, after the movie, and helped him avoid a lot of trouble that he would inevitably find. By his early twenties, he had landed in the remnant of New York City, a new place that was being built up, called Sapphire City. Here, he settled down (as much as he actually could) and found a multitude of opportunities. The money flowed here and he was under everyone's radar. That is, until a few years later when he happened to cross paths with the Djinn and was given an offer he couldn't refuse, that is to work for him or die. Working for this widely feared being made Oz power-hungry and wanting for more. At 29, he made the regrettable decision that would mark him cursed for the rest of his life. He was bound by the confines of Djinn's Curse, where he acquired many new abilities, though none he felt were worth it. To this day, he regrets his decision but waits to be released from this prison. Hopefully, if he draws in more help, Djinn will show mercy. Until that day, he continues to serve him.
ANYTHING ELSE
● Aozemar doesn't know whether or not his parents are still living. He's only just now shown interest in looking to seek them out, but is afraid of returning to California.
● While his medical records show him to be schizophrenic, he is actually not.
● All the tattoos and scarring he'd acquired prior to the curse have disappeared.
● While his medical records show him to be schizophrenic, he is actually not.
● All the tattoos and scarring he'd acquired prior to the curse have disappeared.